Twirly Sierpinski Gaskets in WebGL -- CSE 470 Assignment 1

I am taking a class on Computer Graphics programming this semester, and we were recently given our first assignment. It's fairly basic, but since I've done some graphics programming in the past, I decided I'd try to spruce it up a little bit. The idea is to create a Sierpinski Gasket (in this case a triangle) and then apply a coordinate transformation to warp it. First this is just done in 2d and ends up like so:

I then made a modified version that makes a pyramid of these triangles and then warps that. I think it ended up looking pretty cool.

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